HUBER, S.; CLOUDE, E.; OBER, L.; EDLINGER, M.; LINDSTEDT, A.; KIILI, K.; NINAUS, M. Addressing boundary conditions of cognitive and motivational effects of gamified learning. Frontline Learning Research, [S. l.], v. 13, n. 3, p. 53–82, 2025. DOI: 10.14786/flr.v13i3.1653. Disponível em: https://flr.journals.publicknowledgeproject.org/index.php/journal/article/view/1653. Acesso em: 1 may. 2026.